This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.
Tiefling CR 1/2
XP 200
Asura-spawn Tiefling rogue 1
NE Medium outsider (native)
Init 3; Senses darkvision 60 ft.; Perception +5
AC 16, touch 13, flat-footed 13 (
3 armor, 3 Dex)
hp 10 (1d8
Fort 2, Ref +5, Will +1
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee short sword +3 (1d6
Ranged light crossbow +3 (1d8/19–20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st)
Str 13, Dex 17, Con 14, Int 8, Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +6, Bluff +5, Disable Device +6, Escape Artist
+6, Intimidate +3, Perception +5, Sense Motive +5, Sleight of
Hand +6, Stealth +8; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Infernal
SQ fiendish sorcery, trapfinding
Environment any land
Organization solitary, pair, or gang (3–5)
Treasure NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)
Special Abilities
Fiendish Sorcery (Ex): Tiefling sorcerers with the Abyssal or Infernal bloodline treat their
Charisma score as 2 points higher for all sorcerer class abilities.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most tief lings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially
as most suffer at the hands of “normal” folks while growing up. Tief lings look mostly
human except for some physical traits that reveal their strange heritage.

Tiefling Characters
Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits.
Tieflings choose one of the following as the source for their fiendish heritage-
Asura-Spawn Tiefling: +2 Dexterity, +2 Wisdom, –2 Intelligence. The scions of the exotic and
mysterious asuras are swift and wise, but often favor traditional ways over cunning.
Demon-Spawn Tiefling: +2 Strength, +2 Charisma, –2 Intelligence. Savage and monstrous, the
terrifying spawn of demons know the chaotic fury of their Abyssal ancestors.
Div-Spawn Tiefling: +2 Dexterity, +2 Charisma, –2 Intelligence. Scouring life like a desert wind, these tieflings possess the precision and exoticism of their div ancestors.
Rakshasa-Spawn Tiefling: +2 Dexterity, +2 Charisma, –2 Wisdom. Deft and charming, these
bestial tieflings inherit much of the subtlety and guile of their proud rakshasa progenitors.
Darkvision: Tief lings see in the dark up to 60 feet.
Skilled: Tief lings have a +2 racial bonus on Bluff and Stealth checks.
Spell-Like Ability: Tief lings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tief ling’s class level.
Fiendish Resistance: Tief lings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Fiendish Sorcery (Ex): Tiefling sorcerers with the Abyssal or Infernal bloodline treat their
Charisma score as 2 points higher for all sorcerer class abilities.
Languages Tief lings begin play speaking Common and either Abyssal or Infernal. Tief lings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Half ling, Infernal, and Orc.

Beastiary 1, Council of Thieves: Bastards of Erebus


Sands of Randasha Yageira